My passion for art began when I was a child, creating clay models and watercolor paintings. However, it was watching 90s cartoons, animated films, and Hollywood movies with special effects that truly inspired me. Once I learned about the field of 3D modeling, I became interested in pursuing it instead of other areas. My first job was as a trainee at a small startup company, where I assisted with 3D modeling for architecture.
Undoubtedly, my first VFX project, The Fate of the Furious (2017), was the most challenging for me since I transitioned from CG to VFX. However, I faced many other equally challenging projects in my career. In my opinion, with an excellent team working towards a common goal, any obstacle can be overcome.
The first step in the creative process is to gather information about the project, such as reference materials, sketches, concepts, photographs, or real-life objects that can be used as guidelines. This helps to gain an understanding of the project and identify any potential problems or challenges that may arise. I follow a simple folder structure to organize all project information and save all files within it.
I've been using Maya and Zbrush for modeling for a long time now. Every year, they get updated, and the tools within them are constantly being improved. As a result, I'm able to accelerate the modeling process. Maya and Zbrush are my preferred production modeling software, although I've also used a few other programs.
It's difficult to choose one of my best projects from the past, but I believe I can select Dune (2021) from the VFX department and The Amazing Maurice (2022) from feature animation. While working on Dune, I was fortunate to be involved in the project from the start and created numerous Hero environment and spacecraft assets as part of its concept-based work. With the VFX team led by Paul Lambert, I am extremely proud to have worked on an Oscar-winning film like Dune.
Social media platforms such as LinkedIn, Instagram, and Facebook are excellent sources of information and inspiration. I follow 3D artists, studios, and industry professionals to stay up-to-date with the latest trends and techniques. There are also several online communities and forums dedicated to 3D modeling, where professionals and enthusiasts share their work, offer feedback, and discuss industry trends. By keeping up with these resources, I'm able to stay informed.
There are several factors to consider when making decisions about the final product. What is the purpose of the project? Is it for visual effects in a film or video game, product design, or architectural visualization?
The purpose of the project will dictate the level of detail and the overall aesthetic of the final product. It's important to consider the timeline and budget for a project since these factors determine the scope and level of detail required. Finding a middle ground that meets the needs of the project and still allows for creative expression is important when balancing creativity with practicality.
To guide the creative process, use reference materials such as concept art and real-world examples. By doing this, you will be able to create a product that is both functional and beautiful. Also, don't forget to make a plan! It should outline the project's goals, timeline, budget, and expectations of the client. In order to model effectively.
I think constructive criticism is an essential part of the creative process, and it's important to approach it with an open mind and a willingness to learn and grow.
I usually create a to-do list and make a list of all the tasks that need to be completed for each project, identifying smaller tasks that are easier to complete in a short period of time. I always set realistic deadlines for each project. This will help me stay accountable.
It is important to communicate regularly with clients and artists to ensure they're getting what they're expecting. My last principle is to let go of new projects if I have too many on my plate already.
As part of my long-term goals, I'd like to start my own 3D modeling business. Although I'm still developing my expertise in 3D modeling and everything. It may take some time for me to become proficient, but I'm progressing and will be there soon.